One of the main assets I created for my teams entry to Crytek's Off the Map competition 2013
My team teams level flythrough showcase video.
DMUGA Triumphant Goat, Crytek Off the Map Competition
Some shots of assets and textures directly inside 3ds Max viewport
A shot of our teams level inside Cry Engine real time, featuring my Tavern on the right.
Concept for interior of Tavern.
Final Design
Low Poly Axes and woodpile - 1k tris total
Low Poly Table, oil lamp and tankards - 1300 tris total
Low Poly Privy - 540 Tris
Low Poly Archery Targets - 277 Tris
Low Poly Dog house - 48 Tris
Low Poly Shed - 1900 Tris
Low Poly Barrel and stool - 660 Tris
Low Poly Longbow rack and Arrow - 1140 Tris
Concept sketches
A collection of environment assets I produced during my degree for Crytek Off the Map competition back in 2013.
While an now old, It is still one of the more enjoyable environment projects I've worked on so I wanted to share it.
All models were created by me in 3ds Max, textures made using Photoshop and crazy-bump.